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    Console generations: A history of gaming for parents choosing a console

    Shaping childhoods from then to now - see the history of gaming that can help parents choose a console.

    Every console generation leaves its mark. It might have been blowing dust from cartridges to make sure they loaded properly, listening to those start-up tones that felt like magic and watching entire worlds unfold on screens with graphics that were groundbreaking in their day. Those amazing machines helped to shape our childhoods in ways we didn’t realise at the time.

    And somewhere between then and now, new generations arrived at the threshold of their own adventures. Looking back at these console generations helps parents make more confident choices today.

    That first loading screen that once gave you a rush is waiting to give them theirs. The first character they choose, the first level they beat, the first moment the controller seems to become an extension of their hands—these are the memories they’ll carry forward.

    Console generations connect us more than we might realise. The story keeps going, just with new heroes now picking up the controller.

    Our own experiences with gaming as children have grown from those simple shared moments of fun to today’s worlds of creativity, learning and play. Looking back at the history of gaming and how consoles have changed can help us make sense of what is available now and may make it easier for you to choose the right console and other gaming gifts for your family today.

    Games consoles timeline - the complete history of gaming

    Explore the consoles that shaped generations of players. From the early days of the Fairchild Channel F, through classics like the NES and Mega Drive, to the PlayStation and Xbox eras that changed gaming forever. Each one tells a story of where gaming started, how it evolved, and the memories made along the way.

    Many of these consoles are the same ones parents will remember growing up with.

    Top games consoles of all time (according to the British public)

    If you ask family members or friends spanning more than one generation what the ‘best ever’ games console is, you’ll probably spark quite a debate. We recently asked the nation to pick their favourite consoles and a clear list emerged, which probably says as much about our collective memories as it does about the devices themselves.

    These are the consoles that defined childhoods, shaped gaming culture and still echo in the choices many parents are making when choosing a console for their children today.

    Which games would the UK’s gaming generations bring back?

    When we asked people which titles from the entire history of video games that they wanted to bring back, our results showed that:

     

    Gen Z would bring back Wii Sports (24%)

     

    Millennials most miss Super Mario World (20%)

     

    For Gen X, it's Sonic the Hedgehog (16%)

     

    10% of both boomers and those aged 80+ would want to bring back Pacman.

    Retro gaming UGC showcase

    Just like the console you grew up with helped to shape weekends, friendships and core memories - for many parents, these moments are now happening again - just from the other side of the sofa.

    Comparing past console generations and current systems

    The game consoles that we grew up with built some of our most vivid childhood memories; from ZX Spectrum or Atari consoles with groundbreaking light guns, to Mega Drives played through chunky old TVs, and even Game Boys that we hid under the duvet with a clip-on light on.

    Modern consoles look sleeker, have infinitely better graphics, run faster and live online… but in many ways, they’re not as far removed from those classics as they may seem. The core ideas of play, creativity, discovery and social connection are still the same, but they’ve evolved.

    The cost of games consoles over time

    When today’s prices feel high, history shows they’re not out of line. Consoles have always been one of the bigger purchases for families - the difference now is how much more you get for the money.

    If you’ve ever wondered how much a SEGA Mega Drive from 1990 would cost you in today’s money, you’re about to find out.

    We looked at the launch price RRP for the major consoles released from the 1990s to now and adjusted the prices for inflation so you can see the difference.

    Your childhood console vs today’s - comparing game console prices with inflation

    Consoles have always been a big-ticket purchase. But when you adjust for inflation, many of the consoles we remember as “normal” or “affordable” actually cost the same as - or more than - today’s systems

    Here’s a few things worth considering:

    Today’s prices aren’t a new problem

    The PlayStation 5 and Xbox Series X sit at around £510 in today’s money. That’s less than the inflation-adjusted launch price of the PlayStation 1 (£640) and PlayStation 3 (£620).

    Nostalgia messes with our memory!

    Consoles like the Mega Drive (£470 in today’s money) and Nintendo 64 (£495) felt expensive at the time too. We just didn’t call them that.

    Modern consoles often offer better long-term value

    Older systems had shorter lifespans and fewer built-in features. Today’s consoles double as gaming systems, media hubs, and social platforms, often lasting 6 to 8 years or more.

    There have always been “entry-level” options

    Just as the Game Boy (£148) and DS (£153) offered cheaper ways to play, today’s Xbox Series S (£283) and Nintendo Switch (£330) fill that same role for families on tighter budgets.

    You’re not overpaying - you’re continuing a cycle and making core memories

    Parents buying consoles now are often paying less in real terms than they did for their own first PlayStation, Nintendo, or SEGA system.

    Other costs associated with gaming consoles

    While the consoles themselves might not cost a significant amount more than they used to, there are now many other potential associated costs for gamers.

    These subscriptions usually give access to digital versions of games (meaning that there are no additional costs for buying games separately) so this can work out as good value overall, especially for families that play lots of different games.

    Subscription services for the three main consoles:

    Popular peripherals

    Popular peripherals

    Many people find that to make gaming even more fun, comfortable and immersive, having a space in the home dedicated to it and adding other elements to the gaming setup can really make a difference to the whole experience. These might include:

    - Extra wireless controllers, headsets & other gaming accessories
    - Gaming monitors
    - Gaming chairs
    - Sound bars
    - Lights and decor

    In-game purchases

    Whether it’s changing the appearance (or “skin”) of a character in a game, adding expansion content, opening loot boxes or gaining access to in-game boosters, extra lives and more - many console games offer multiple opportunities for players to spend money as they go. Research in 2024 found that gamers spend an average of £540 a year on in-game purchases and game subscriptions. While subscriptions can help keep costs predictable, other extras can quickly add up.

    The good news is that all of the major consoles offer ways for parents to manage in-game spending and keep costs under control.

    Choosing the best games consoles for kids

    The best games console for your family will depend on many factors, so we’ve highlighted some of our top child-friendly features of today’s devices to help you make an informed decision.

    Xbox

    Balanced, flexible, easy to manage

    Why it works for kids and families:

    Strong parental controls (via app)

    Xbox offers a dedicated parent-management tool: the “Xbox Family Settings” app (available for iOS/Android) lets you manage a child’s account remotely: set content restrictions (by age rating), control screen time, monitor and restrict online interactions, spending and more.

    Flexible account structure

    You can create child accounts under the family group, which makes it easier to tailor permissions and safety settings to each individual child (e.g. younger vs older sibling).

    Time and spending controls

    Through the Family Settings you can impose time limits, issue reminders for breaks, and prevent unwanted in-game purchases until you’ve approved them. It’s a helpful safeguard against impulsive spending or excessive screen time.

    Wide range of games, including child-friendly titles

    Xbox’s library spans age-appropriate games all the way to more mature titles, giving flexibility as your child grows. Parents can allow only those appropriate for their child’s age/day-to-day maturity.

    It’s a great choice for kids when you want:

    Control, flexibility, a large catalogue of games (from child-friendly to teen), and the ability to scale up as they get older.

    Nintendo Switch

    A family-first, easy going option

    Why it works for kids and families:

    Designed with families and younger players in mind

    The Nintendo ecosystem (via the Switch) emphasises accessible, fun, broadly family-friendly games that are colourful, non-violent, easy to pick up, with many suitable for younger kids.

    Flexible play styles: console and handheld

    Because the Switch can be docked to a TV or used as a handheld device, it works both for shared family play (on TV) and solo portable play (in their own room).

    Parental controls and restrictions built-in

    The Switch lets parents manage restrictions via settings or a companion app: you can control which games are available (by age rating), set daily or weekly play-time limits, control in-game purchases, and manage online communication.

    Ideal for younger children / family game nights

    Because so many of its games are “friendly” and it supports local co-op/split-screen or shared play, it’s often the easiest console for younger kids (and siblings) to enjoy together.

    Good for kids when you want:

    Ease-of-use, family-oriented play, portability, strong built-in safeguards, especially for younger children or mixed-age siblings.

    PlayStation 5

    Robust, feature-rich, gradually adjustable

    Why it works for kids and families:

    Solid parental / family-management controls

    On PlayStation consoles, you can set up a “family manager” account and “child accounts.” From there you can restrict games/apps by age rating, limit spending, control online interactions or disable chat and manage privacy settings for each child.

    Flexibility across ages

    Because PlayStation has games spanning from family-friendly to more mature, it's a platform that can “grow with” your child. As they get older, you can adjust some restrictions.

    Parental control over social and online features

    You can restrict who a child can communicate with (or disable voice/text chat entirely), prevent user-generated content sharing, and manage what they can download or access, which is useful especially for younger children.

    Strong game and content choice

    If you want to allow more sophisticated games (for older children), PlayStation tends to have a broad, deep catalogue, but the parental-control options let you make sure you only allow age-appropriate content.

    Great for kids if you want:

    Long-term flexibility, ability to grow from child-appropriate games into more mature titles over time; balanced parental oversight; robust privacy and spending controls.

    Laptop, Tablet, or PC

    Versatile, multi-purpose, and easy to control

    Why this works for kids and families:

    Devices you already own - no need for extra hardware

    Many families already have a laptop, tablet or PC at home, so using these for games (especially age-appropriate ones, or web-based/educational games) can make gaming more accessible with minimal extra cost.

    Broad controls and monitoring via operating systems, plus parental-control tools

    Just like consoles, modern laptop or tablet devices and OSes typically offer parental controls including: content filters, time limits, app restrictions, and purchases, whether through built-in tools or third-party “family safety” frameworks.

    Good place to start younger kids or siblings with lighter games / educational titles

    For younger children, tablets or laptops may offer simpler, gentler games (puzzles, educational, creative). These are also often easier to supervise than full-on console gaming.

    Flexibility beyond gaming

    These devices double as tools for homework, creativity, and watching videos, meaning the limits and controls you put in place apply more broadly than just “gaming time,” which can help encourage balance.

    A solid choice for kids when you want:

    Budget-friendly options, broad parental oversight, flexibility (games + non-games), and gradual introduction to gaming rather than a dedicated console.

    Remember: Some games are exclusive to certain consoles, so it’s important to check that the games your family are most keen on playing are available on the console or device you choose before you buy it.

    Find everything you need to build the ultimate gaming setup for your kids and the whole family; built for play, focus, fun and time spent together.

    FAQs

    Why were consoles so expensive?
    Which games console is best for beginners?
    Which console has the most kid-friendly games?
    What was the first gaming console?
    What’s the best console for families?
    What’s the difference between PS5 and PS5 Digital?
    Which is the safest kids games console?
    Do I need a subscription for my child to play online?
    Are online games safe for children?
    Which console is best for gaming on a budget?
    Can a laptop or tablet replace a console?

    References

    * UK Console Launch Prices (Original RRP vs 2024 Equivalent)

    Data is based on the average annual inflation rates (BoE) since 1990.

    Inflation multipliers used:

    1990 → 2024: ×2.47

    1992 → 2024: ×2.31

    1995 → 2024: ×2.15

    1997 → 2024: ×1.98

    2000 → 2024: ×1.73

    2005 → 2024: ×1.55

    2006 → 2024: ×1.50

    2007 → 2024: ×1.46 (From BoE inflation calculator)